Wednesday, 31 July 2013

Process - Environment


Walk through of painting a scene.

Firstly to block out the major forms that create the scene with correct prespective.

Secondly to begin to apply colour and some more forms to create the base of the environment.




 Beginning to apply textures to the painting and light information. This step starts to detail the piece.


Refinement of the messy areas and adding smaller details.

Friday, 26 July 2013

Concept Artist Techniques and understanding and Own concept art

Concept Artist Techniques and understanding

Borislav Mitkov 


Delicate strokes and in depth under standing of light and tone. Intelligent use of custom brushes. understanding of light, using areas in shadow to advantage and deliberately making them darker so the rest of the piece pops. 




Eduardo Pena 

Quick concepting is a skill required by everyone. The ability to create convincing concepts quickly is invaluable because it allows you to experiment with the subject matter in many different ways before settling on a an idea to take further. There a many ways to make a piece of work that's subject is simply rendered and strong yet that looks unfinished into a more powerful piece by using simply atmospherics. The example above shows some of these, strong light source, rain, dust, for-ground clutter. All of these things create atmosphere and atmosphere can create a strong concept. 



 Alex Raspad
 Colour theory helps to create the mood of a piece. The correct application of colour to enhance work, this example above shows a very strong example to simple colour application over a grey sketch useing blending modes. The use of blending modes to apply colour whether it be just to add hues or to apply light, is a very quick and effective way to work and creates quick results.






Piotr Jablonski aka Niconim



Perspective, structure and composition is the base of a painting if these elements are not correct in the first instance of the work then you shouldn't proceed until they are. The image needs to remained balance in terms of both colour and form.





Kaijia Rudkiewicz


From thumb nailing characters the next step is to realise areas of the design to create a convincing form for the viewer to understand. Above would of started out as a simple black silhouette then grey tones applied on top and only rendered properly in areas that require the detail to make sense. 






 Raveneau Pierre


These light rendered thumbnails, black silhouettes with lighting information applied take thumb nailing further in a different way, exploring the application of light to a form. Certain lighting can create different moods for a character not depending on colour. 
















Own Concept Art 


Two colour variants of a futuristic warriors. Application of atmospherics and colour hue to explore subtly different moods. Left being he is an explorer venturing into the unknown. Right being survival, Survival of a long fight and its over, using a warmer shade of green it gives the illusion of a softer mood. 









Application of colour on to a black and white silhouette using colour modes in Photoshop to get the desired effect. Modes used are colour, linear dodge and soft light. Dirt at base of character created by use of custom brushes.  





Base sketch underneath, then paint on top. Going through roughly applieing colour and slowly building detail as i go. Subtle gradients of colour applied and blending modes with it. These gradients and washes of new colour create to varied coloured effect that follows the lighting. 

Monday, 1 July 2013

EXPERIMENTS WITH WATERCOLOURRRRRR!!!!!!!!!!!!!!!!!!!!!







The ability to lay down quick colour and texture with water colours has been a good experiment to see how well it can then be translated and taken to a digital medium and then taken further. The process of detailing digitally from a water colour base is surprisingly quick and the effects of the base painting adds to the concepts atmosphere.  


these two are watercolours that have been taken forward to detail. The interesting effects of the painting underneath lends well to how i paint and creates a powerful atmosphere.

Wednesday, 19 June 2013

SKETCHES


These are simple idea drawings drawing on inspiration some from reference some not, I use them to build new ideas see what can be used together or merged.



















Tuesday, 11 June 2013

Fisherman







My first approach to this was playing around with random shapes ontop of a simple figure initially thinking some form of warrior but once I did the mask shape I was dead set on him being a fisherman because of the symbolism with the mask towards a heron’s beak 




From the concept of the character I felt it would be nice to give him a sort of mood or a setting that he would be seen in, firstly I quiet liked the idea of his swimming using his mask apparatus to breath under water but I thought I would take more from the heron and have him waiting on a perch that has lure lines connected to it for drawing in the fish. Herons are the most skilled a proficient silent killers they simply stand still and wait.

The painting itself the fairly illustrative almost poster like which I personally like. I worked through it in simple stages starting out with a simple sketch then going onto black and white values then to add colour. 




Friday, 7 June 2013

Things i need to talk about!!!

RIGHT

Basically what i'm trying to do is world building, which im rubbish at but owell i will give it ago.

I want to create a world that cohesive and works together, i do find it difficult iv been thinking alot about it but it just gets to complicated and i start to think being a concept artist is it my place to start thinking of the mechanics of a world like this? should i be thinking of how each culture affects each other in every aspect? shouldn't i be trying to work to the most simple brief to get the most out of the art and piece the world together then?

http://io9.com/7-deadly-sins-of-worldbuilding-998817537


I read through this which talks about things you shouldn't do, it talks about more in depth areas more relevant for  authors. I will still think about these areas but not into much detail. I wont make it a primary focus.

Friday, 24 May 2013

SEMESTER 3 , , , , START!!!


HEY ALL!!! how ya doing!? been a while i know but my second semester was all kinds of top secret hahaa but now back on personal work or masters so check it out and shiz hope ya like it ;) 

Semester 3 will be focused around world development. I will design Aspects of a new world with its own cultures and peoples each with there own different technologies. My main goal apart from designing this world will b e exploring new conceptual and illustrative techniques which I can implement in to my design pipe line while working.


People
·         Chief, Leader, Council, President  
·         Adviser, Wise man, Sharman, Head Scientist
·         Engineers, Carpenters, Craftsman, Scientist
·         Warrior, Solider, Heavy, Scout, Ranged, Pilot/Driver
·         Healer, Doctor
·         Workers, Builders
·         Normal People
o   Families and Kids

Environments
·         World Environments
·         Map
·         Farming and cultivation
·         Training Ground
·         Shopping
·         Buildings / Architecture
·         Air Base
·         Military Base
·         Living Quarters

Vehicles / Animals
(list by class)
·         Car
·         4x4
·         Speeder
·         Tank
·         Mass transit
·         Plain
·         Big Plain
·         Gyro copter



Firstly I will work through these areas, hopefully more ideas will come out of simply working.