Friday 23 November 2012

MINI PROJECT 6 - SPEEDPAINTS AND STYLE EXPERIMENTATION

OK, iv been thinking about speedpainting and photomanipulation lately because working with concepts in there nature there should be gernerated quickly useing a combination of matt painting techniques and digital painting.

So heres my atempt at it it took about 40 mins alltogether, i would like to be able to produce work to the same standard ut in about half the time so between 20 - 30 mins would be ideal.









Monday 12 November 2012

(DISTRACTION FROM P5) PERFECT SHOT - experiment in digital painting

ok, im bored of working on the wind and the willows stuff at the mo so iv set myself a little project that is an experiment to see how well i can paint without relying on textures , , , , , HEAVEN FORBID a digital artist not using textures HAHAHA


anyway here we go these are the shots of my work in progress from start to finish -







OK, so all together it took about 9 hours. SO i have come to a dramatic conclusion that i love using textures simply because it saves so much time. being able to paint the detail by hand is a valuable skill to have but it simply takes to much time. If i was using textures i could of probably completed this in around 4 hours. 



Variation
shows how concepts can be recycled and show something completely different if neccercary 




Tuesday 30 October 2012

MINI PROJECT 5 - THE WILLOWS


Redesign of The Wind and the Willows, i think at the moment i know where my MA is going. Im looking at interpretations of briefs and i think mainly how they differ from illustration and concept art because both practices do create fantastic artwork in there own way but for different reasons mainly due to whats expected for the outcome.

For this Mini Project i'm taking an existing IP that is more lent towards illustration and reinterpreting it for a game.

So here are Mr Mole, Mr Badger and Mr Toad from the Wind in the Willows which im renaming 'The Willows' Mr Ratty is on the way but im having a lot of trouble with the drawing, see below.



This is currently the cloesest i have got but i'm not happy with it. iv now done way to many attempts and its starting to be counter productive.

SO, iv been adding colour to the other three and i can show Mr Mole and Mr badger




From here my plan is to design and colour all four, make introduction sheets for each character and animate subtly like, 'note to me, insert name of kid show josh showed me' 

from here action shots for a poster / box art 

then some level concepts and also maybe enemies 




HAHAHAHAHAHAAA!!!!!!!! GOT YA, YA LIL BUGGER!!!!!!!!


Black and white set. 




from here i think that some concepts for levels should be done, i have been looking at Shaun Mooney's work for some insperation - 



these are heavily reliented on dynamic angles and strong prespectives, i think this makes these smaller and confined studies work alot better.

I mocked up a quick 3d template useing maya then began to paint over, -





After looking at this with fresh eyes i can see many a flaw. this now is an area of practise i really do need to adress and become profficent in because alot of companies use these sort of prespective heavy level concepts. 

I had anouther couple of goes at the prespective landscapes, the first exploring an english water front which i have changed into a smuggling operation and secondly a dungeon from toad hall. 










 



Friday 12 October 2012

MINI PROJECT 4 - BOGEYMAN

Bogeyman in space , , , , , , fun times.

Change Style from previous investigations into lose almost like Yoji Shinkawi or Ashley wood, both used for insperation

First Atempt failed, went onto produce a character set in simple lines.





Character Set 

 Two failed attempts at detailing slash colouring differntly, both way did not lend well to the lose style.

 First potrait exsperiment, worked well. Need to think like a painter and be bold with my strokes.

Potrait set, taking one farwrd to detail fully,

Detailed experiment on one of the portraits, worked well going to take it further as another experiment

Worked into it added more definition. this to my surprise has worked well but saying this i think i prefure the earlier iteration.

MINI PROJECT 3 - SWANLAKE

Set myself to re interprete / design more for the story elements, so i wanted to aim my designs away from the Ballet.




 Rough enitial sketch for Von Rothbart - Conclusion to theater esque



Secondry, made him more menacing, idea is that he has warped his body to resemble an owl because of his excesive use of dark magic 


 
The Lake


MINI PROJECT 2 - THE JABBERWOCKY

Interpretation excersize

`Twas brillig, and the slithy toves
  Did gyre and gimble in the wabe:
All mimsy were the borogoves,
  And the mome raths outgrabe.


Initial Thumbs 
 

 




Concept 1, 2 and 3
 





Concept Set 


MINI PROJECT 1 - ONCE MORE INTO THE FRAY

''Once more into the fray
Into the last good fight I'll ever know
Live and die on this day
Live and die on this day''

From the motion picture The Grey.

Interpretation of short narritive element.
Initial Interpretation - 




Secondry Interpretation -



HELLO WORLD!!!!!!!!!


Ok, been a long time a coming, tried to put it off for as long as possible but seems like im going to start a blog , , , , , , wish me luck! 

So this Blog is primarily going to show my development and projects on the MA in Game Design at UCLAN hopefully it will shed some light on the work I do.