Friday, 24 May 2013

SEMESTER 3 , , , , START!!!


HEY ALL!!! how ya doing!? been a while i know but my second semester was all kinds of top secret hahaa but now back on personal work or masters so check it out and shiz hope ya like it ;) 

Semester 3 will be focused around world development. I will design Aspects of a new world with its own cultures and peoples each with there own different technologies. My main goal apart from designing this world will b e exploring new conceptual and illustrative techniques which I can implement in to my design pipe line while working.


People
·         Chief, Leader, Council, President  
·         Adviser, Wise man, Sharman, Head Scientist
·         Engineers, Carpenters, Craftsman, Scientist
·         Warrior, Solider, Heavy, Scout, Ranged, Pilot/Driver
·         Healer, Doctor
·         Workers, Builders
·         Normal People
o   Families and Kids

Environments
·         World Environments
·         Map
·         Farming and cultivation
·         Training Ground
·         Shopping
·         Buildings / Architecture
·         Air Base
·         Military Base
·         Living Quarters

Vehicles / Animals
(list by class)
·         Car
·         4x4
·         Speeder
·         Tank
·         Mass transit
·         Plain
·         Big Plain
·         Gyro copter



Firstly I will work through these areas, hopefully more ideas will come out of simply working. 

Sunday, 6 January 2013

MINI PROJECT 7 - DYSTOPIAN COWBOY

Ok, for this project I wanted to explore a futuristic version of the Wild West. Also gives me an excuse to draw cowboys!! So first I wanted to explore the character, a typical cowboy in a dystopian future. So I gathered reference of what cowboys typically look like and went from there straight in to designing a future version –
So from the reference gathered I have come up with a design sheet looking at possibly designs for dystopian cowboys – Next an Environment, I wanted a very typical western feel but with a bit of a twist so, tall manmade structures always give the feeling of unease in environments that are open so I explored this in my painting. Also I wish to experiment with matt painting so I feel that this is a good opportunity to do so, I found a very helpful tutorial online - http://www.youtube.com/watch?v=STXq1VAdj8E Finished environment Now to explore transport, typically horses are the port of call for the Cowboy but this being futuristic I wanted something a little more high tech so speeder bike it is!! Thumbs Finished Bike, mounted and un mounted

Friday, 23 November 2012

MINI PROJECT 6 - SPEEDPAINTS AND STYLE EXPERIMENTATION

OK, iv been thinking about speedpainting and photomanipulation lately because working with concepts in there nature there should be gernerated quickly useing a combination of matt painting techniques and digital painting.

So heres my atempt at it it took about 40 mins alltogether, i would like to be able to produce work to the same standard ut in about half the time so between 20 - 30 mins would be ideal.









Monday, 12 November 2012

(DISTRACTION FROM P5) PERFECT SHOT - experiment in digital painting

ok, im bored of working on the wind and the willows stuff at the mo so iv set myself a little project that is an experiment to see how well i can paint without relying on textures , , , , , HEAVEN FORBID a digital artist not using textures HAHAHA


anyway here we go these are the shots of my work in progress from start to finish -







OK, so all together it took about 9 hours. SO i have come to a dramatic conclusion that i love using textures simply because it saves so much time. being able to paint the detail by hand is a valuable skill to have but it simply takes to much time. If i was using textures i could of probably completed this in around 4 hours. 



Variation
shows how concepts can be recycled and show something completely different if neccercary 




Tuesday, 30 October 2012

MINI PROJECT 5 - THE WILLOWS


Redesign of The Wind and the Willows, i think at the moment i know where my MA is going. Im looking at interpretations of briefs and i think mainly how they differ from illustration and concept art because both practices do create fantastic artwork in there own way but for different reasons mainly due to whats expected for the outcome.

For this Mini Project i'm taking an existing IP that is more lent towards illustration and reinterpreting it for a game.

So here are Mr Mole, Mr Badger and Mr Toad from the Wind in the Willows which im renaming 'The Willows' Mr Ratty is on the way but im having a lot of trouble with the drawing, see below.



This is currently the cloesest i have got but i'm not happy with it. iv now done way to many attempts and its starting to be counter productive.

SO, iv been adding colour to the other three and i can show Mr Mole and Mr badger




From here my plan is to design and colour all four, make introduction sheets for each character and animate subtly like, 'note to me, insert name of kid show josh showed me' 

from here action shots for a poster / box art 

then some level concepts and also maybe enemies 




HAHAHAHAHAHAAA!!!!!!!! GOT YA, YA LIL BUGGER!!!!!!!!


Black and white set. 




from here i think that some concepts for levels should be done, i have been looking at Shaun Mooney's work for some insperation - 



these are heavily reliented on dynamic angles and strong prespectives, i think this makes these smaller and confined studies work alot better.

I mocked up a quick 3d template useing maya then began to paint over, -





After looking at this with fresh eyes i can see many a flaw. this now is an area of practise i really do need to adress and become profficent in because alot of companies use these sort of prespective heavy level concepts. 

I had anouther couple of goes at the prespective landscapes, the first exploring an english water front which i have changed into a smuggling operation and secondly a dungeon from toad hall. 










 



Friday, 12 October 2012

MINI PROJECT 4 - BOGEYMAN

Bogeyman in space , , , , , , fun times.

Change Style from previous investigations into lose almost like Yoji Shinkawi or Ashley wood, both used for insperation

First Atempt failed, went onto produce a character set in simple lines.





Character Set 

 Two failed attempts at detailing slash colouring differntly, both way did not lend well to the lose style.

 First potrait exsperiment, worked well. Need to think like a painter and be bold with my strokes.

Potrait set, taking one farwrd to detail fully,

Detailed experiment on one of the portraits, worked well going to take it further as another experiment

Worked into it added more definition. this to my surprise has worked well but saying this i think i prefure the earlier iteration.

MINI PROJECT 3 - SWANLAKE

Set myself to re interprete / design more for the story elements, so i wanted to aim my designs away from the Ballet.




 Rough enitial sketch for Von Rothbart - Conclusion to theater esque



Secondry, made him more menacing, idea is that he has warped his body to resemble an owl because of his excesive use of dark magic 


 
The Lake