Redesign of The Wind and the Willows, i think at the moment i know where my MA is going. Im looking at interpretations of briefs and i think mainly how they differ from illustration and concept art because both practices do create fantastic artwork in there own way but for different reasons mainly due to whats expected for the outcome.
For this Mini Project i'm taking an existing IP that is more lent towards illustration and reinterpreting it for a game.
So here are Mr Mole, Mr Badger and Mr Toad from the Wind in the Willows which im renaming 'The Willows' Mr Ratty is on the way but im having a lot of trouble with the drawing, see below.
This is currently the cloesest i have got but i'm not happy with it. iv now done way to many attempts and its starting to be counter productive.
SO, iv been adding colour to the other three and i can show Mr Mole and Mr badger
From here my plan is to design and colour all four, make introduction sheets for each character and animate subtly like, 'note to me, insert name of kid show josh showed me'
from here action shots for a poster / box art
then some level concepts and also maybe enemies
Black and white set.
from here i think that some concepts for levels should be done, i have been looking at Shaun Mooney's work for some insperation -
these are heavily reliented on dynamic angles and strong prespectives, i think this makes these smaller and confined studies work alot better.
I mocked up a quick 3d template useing maya then began to paint over, -
After looking at this with fresh eyes i can see many a flaw. this now is an area of practise i really do need to adress and become profficent in because alot of companies use these sort of prespective heavy level concepts.
I had anouther couple of goes at the prespective landscapes, the first exploring an english water front which i have changed into a smuggling operation and secondly a dungeon from toad hall.